In this page you will find all the release binaries compressed in a zip archive.
Please check the tutorials to get more information about them and how to use them.
Latest
Win x64 : nk_2026_04_30 - Agility SDK.zipNewly introduced :
- [694] : nkGraphics : Now building against the DirectX Agility SDK, unlocking the capability to use the latest DirectX12 features. By default, nothing changes for client applications as they still use the system's DirectX SDK. Opting-in can be done seamlessly by using the newly introduced macro NK_D3D12_USE_AGILITY_SDK. Please check the macro's documentation for a more thorough description of the process.
- [763] : nkGraphics : Updated the Dx12Renderer to use the latest DirectX Compiler (Feb 2026) released, now supporting Shader Model up to the 6.9 profile. Isolated, this changes allows to use all the latest tools to write more optimized shader code. But coupled with the Agility SDK changes, this enables the renderer to use all the latest features offered by the DirectX team, paving the way for more advanced API openings.
Past releases
nk_2026_04_07 - Reverse Infinite Z [Faulty].zipnk_2025_12_22 - Graphics low level openings.zip
nk_2025_09_27 - Pbs lighting optimizations.zip
nk_2025_07_07 - C++20.zip
nk_2025_04_06 - Dx12 memory system V2.zip
nk_2025_01_29 - Wasm nkScripts V1.zip
nk_2024_12_15 - Winter bug squash.zip
nk_2024_10_21 - Multiton systems.zip
nk_2024_07_28 - Png decoding.zip
nk_2024_05_26 - Png preparations.zip
nk_2024_04_28 - Atmospheric release.zip
nk_2024_04_01 - Next effect final preparations.zip
nk_2024_03_03 - Better texture control.zip
nk_2024_02_05 - Progressive Jpg.zip
nk_2024_01_07 - Shadow mapping.zip
nk_2023_12_10 - Winter dusting.zip
nk_2023_11_12 - Gltf2 Parsing Remaster.zip
nk_2023_10_16 - Gltf Preparations.zip
nk_2023_09_18 - Improved PbsMaterial.zip
nk_2023_08_20 - Obj Materials.zip
nk_2023_07_23 - Web Assembly Bootstrap.zip
nk_2023_06_25 - nkEditor mesh attribute generation.zip
nk_2023_05_29 - Customized nkEditor mesh import.zip
nk_2023_05_01 - nkEditor's Mesh UI Rework.zip
nk_2023_04_02 - nkEditor dynamic texture dimensions.zip
nk_2023_03_05 - Restored nkEditor Picking.zip
nk_2023_02_06 - LODs in nkEditor.zip
nk_2022_12_19 - LOD Selection.zip
nk_2022_11_19 - Mesh groups & Render strategies.zip
nk_2022_09_11 - Summer cleaning part 2.zip
nk_2022_08_28 - Summer cleaning.zip
nk_2022_08_14 - Cleanup and fixes.zip
nk_2022_07_31 - nkEditor Material UI.zip
nk_2022_07_17 - UnitTester nUnit formatting.zip
nk_2022_07_03 - Windows Snapping.zip
nk_2022_06_05 - nkDebug's return.zip
nk_2022_05_22 - Unit Testing basics.zip
nk_2022_04_11 - SIMD capabilities.zip
nk_2022_03_13 - System Information.zip
nk_2022_02_27 - Slider Introduction.zip
nk_2022_02_13 - Bug Hunt Pt.2.zip
nk_2022_01_30 - Bug hunt.zip
nk_2022_01_16 - Buffer and Texture feeding API.zip
nk_2022_01_02 - nkImages Encoders improvements.zip
nk_2021_12_19 - Jpeg Encoding.zip
nk_2021_12_05 - Buffer from array.zip
nk_2021_11_21 - Darker, Faster.zip
nk_2021_11_07 - Monochromatic Jpeg.zip
nk_2021_10_24 - JPEG and SIMD.zip
nk_2021_10_10 - Jpeg decoding.zip
nk_2021_09_26 - YUV in nkImages.zip
nk_2021_09_12 - This as script reference.zip
nk_2021_08_29 - Matrix in Lua.zip
nk_2021_08_15 - nkMaths Lua API improvements.zip
nk_2021_07_18 - New Mesh and Encoder API.zip
nk_2021_05_23 - nkImages better integration & API cleanings.zip
nk_2021_05_09 - Glsl & Hlsl interop.zip
nk_2021_04_25 - GlesRenderer.zip
nk_2021_04_11 - Maintenance & openings.zip
nk_2021_04_04 - Dof & Blur.zip
nk_2021_03_14 - Dropping DxTex & maintenance.zip
nk_2021_02_28 - ToneMapping & ImageEnvironment effects.zip
nk_2021_02_14 - TextureCopyEffect.zip
nk_2021_01_31 - SSAO and FilmGrain effects.zip
nk_2021_01_17 - First effect - FXAA.zip
nk_2021_01_03 - nkEditor UI Containers Improvements.zip
nk_2020_12_19 - Reworked nkEditor UI.zip
nk_2020_12_06 - Custom painted frames.zip
nk_2020_11_21 - RTX tutorials.zip
nk_2020_11_08 - Interface event simulations.zip
nk_2020_11_01 - Offscreen nkWinUi.zip
nk_2020_10_25 - Maintenance run.zip
nk_2020_10_18 - Environment pre-filtering.zip
nk_2020_10_11 - Pbs general improvements.zip
nk_2020_10_04 - Pbs normal mapping.zip
nk_2020_09_27 - Textured PBS.zip
nk_2020_09_20 - Introducing the material system.zip
nk_2020_09_13 - Basic nkScripts tutorials.zip
nk_2020_09_06 - First week patch.zip
nk_2020_08_30 - First release.zip