RenderContextDescriptor() noexcept
A texture used for rendering, hosted on GPU.
Definition: Texture.h:12
A descriptor, used when creating a context along with its window.
Definition: RenderContextDescriptor.h:14
bool getOffscreenContext() const
Texture * getColorTarget() const
Texture * getDepthTarget() const
unsigned int getWidth() const
nkWinUi::Window * getWindow() const
unsigned int getHeight() const