01. Getting Started

02. High Level Overview

00. Preface

01. Engine Launch

02. Using Materials

00. Preface

01. Prototyping The NkGraphics Tutorials

00. Preface

00. Preface

01. Engine Launch

02. Configuration

03. Adding a mesh

04. Custom Render Loop

05. A First Shader

06. Using Textures

07. Composition

08. Inserting A Compute Filter

09. Running RTX

10. Pushing RTX

a00. Interop between GLSL and HLSL

00. Preface

01. Decoding Images

00. Preface

00. Preface

00. Preface

00. Preface

00. Preface

00. Preface

01. Basic Setup

02. Variables And Functions

03. Namespaces And UserTypes

04. Advanced UserType Usage

05. Script Object References

06. Multi-Environment

00. Preface

00. Preface

01. A First Window

Welcome to the Nilkins Engine ! In this section, you will find everything needed to get started with it. It will offer :

  • Guidance among the different components
  • Guidance on how to use the API, in its basics

A good starting point when getting to know the engine would be the General section, leading through the release package setup and a quick tour of the API.

After that, more precise information regarding specific components can be searched for in dedicated sections.